Hi,
I've been in the RSPS scene since 2011 and will write down suggestions as I play. You can do with them as you like - I’ll simply post them.
Here are some suggestions I have that I think will help make the server feel more alive and retain new players. I do not speak out of personal opinion, but rather from experience.
Noes
I've been in the RSPS scene since 2011 and will write down suggestions as I play. You can do with them as you like - I’ll simply post them.
Here are some suggestions I have that I think will help make the server feel more alive and retain new players. I do not speak out of personal opinion, but rather from experience.
- When the server has a low player count, it’s good to broadcast skill progression. Something that helped us grow back in the day was broadcasting level progress starting from level 90 and up. It creates the illusion that a lot of things are happening on the server. This could stop once 60+ players are online. Why that many? Because it also encourages community engagement - players congratulate each other on achievements, which helps them bond with the server.
- The same goes for announcing when players log in, especially when the player count is below a certain number (for example, 30).
- Place thieving stalls downstairs around the home area. When a new player logs in, you want them to immediately be able to do something. There’s a theory behind placing thieving stalls visibly at home: it’s one of the easiest activities to start with and helps new players get going quickly. This improves the chances that they will stick around and give the game a try. Besides that, it will also make the home area look and feel more active.
Noes
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